Leif Rumbke, Köln
Move
Experimental 2D computer game
"move" is an experimental 2D arcade game that tries to mediate its game mechanics via the patterns of movement on the screen. Therefore the game presents itself in reduced blocky graphics and so minimises its iconographic information level. By this, "move" is examining how far a game semiotic can be established by the use of kinetic design and how much (and what) information can be communicated by this nearly isolated "kinetic semiotics".